Mesmer fragility+virulence build
Name: Fragulence Mesmer
Armor: Domination Mask
Remaining armor is up to you
Runes:
Superior Vigor
Minor Illusion
Superior Domination
skills:
1: Virulence
2: Backfire
3: Fragility
4: Phantom Pain
5: Shatter Delusions
6: Hex Breaker
7: Drain Enchantment
8: Rez
Start by casting fragility, and then cast phantom pain.
Use shatter delusions to remove phantom pain resulting in damage dealt to target by shatter delusion (71dmg) and deep wound inflicted on target from the after effect of phantom pain and dealing damage from fragility(18dmg)
You will then cast virulence inflicting 3 conditions (54dmg) Target then suffers from poison and disease for 3 sec(8 pips of health degen X2 hp per second per pip X3 seconds= 48dmg) When the 3 second conditions end, you deal an additional 54dmg. In about 2 sec after the conditions end, shatter delusion becomes recharged, cast it to deal another 71dmg
total damage dealt: 71+18+54+48+54+71=262 dmg target foe will have a deep wound, therefore, if the target has 500hp, target will only have 400hp when you start the attack.
Although those numbers aren't all that great, it makes warriors quite easy to kill, the damage cannot be evaded and ignores armor.
Having a team with this would basically have 1 tainted or BiP necro, 2 warriors, 2fragulence mesmers, 2 monks and one extra spot for an e/mo or another type of flag cap/ relic runner etc.
The damage dealt with 2 fragulence mesmers: 71+18+54+48+54+54+48+54+71= 472 dmg
The 2nd mesmer use virulence when the previous virulence runs out, and then uses shatter delusions when the 2nd virulence conditions end.
If you dont want to use hex breaker or drain encantment, then go ahead and use something else, as they are just fillers. Backfire is good vs monks, if you cast BF at the start, and then start the dmage chain, monk will be forced to remove hex or it will die, activating BF and killing the monk anyways.
The problem with this build is that it can't heal itself, and has no way of controling healing on the target foe from monks. Maybe backfire both monks(assuming team only has 2 monks) and concentrate dmg on one monk?
I've beem using this build in Random arenas, and if you manage to get a co-ordinated group, it works quite well.
Comments or suggestions only please. Don't say well blahblah can counter this, as everything has a counter. If you see a mistake that I made in my calculations, then please inform me.
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